
After that, you fight a big robot that required you to not be standing next to it when it attacks and for you to jump up and hit its weak spot. First comes a race against a Sonic clone that involves (you guessed it) holding right and hitting jump whenever there is a gap or an obstacle. Then you reach the first boss fight, and it’s totally anti-climactic. Again, I love the economy and elegance of classic Sonic’s minimal moveset in theory, but in practice, his earlier levels quickly boil down to “hold right and press jump as soon as you see a pit or an enemy.”Īt least modern Sonic has the lock-on attack and the magic ability to shift the camera behind his shoulder to mix up the action and keep from having too many obstacles hit you without a fair warning. They are quite dry and free of any interesting design ideas, especially the “classic” Sonic levels. I was also not charmed by most of the opening levels. There were a few cute parts, but yikes, I was really put off by the game’s attempt at narrative. They pop up every time you clear an area with both modern and classic Sonic, featuring Sonic and pals talking in front of a white background about things that are completely worthless. There is more to the story than that, but I can’t imagine why anyone would care the game’s cutscenes are by far the worst part. Like its big brother on the PlayStation 3 and Xbox 360, Sonic Generations on the 3DS is a game about classic Sonic and modern Sonic doing some stuff before they abruptly stop doing that stuff because the game is over. So yeah, that’s why I don’t finish Sonic games. The 3D Sonic games fix that problem, but the tradeoff is usually clumsier platforming, the sense of being on rails, and general sense of feeling a false connection with the game world.

That’s the problem with the 2D Sonic games. Any game that encourages you to have less fun playing it is doing it wrong. Playing the stage slowly is, of course, less fun.
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You’ll take hits all the time from enemies that you’ll never see coming when you’re at full speed, which will encourage you to play through the stage slowly. I love the risk/reward equation of maintaining speed, which offers a higher score, a more exciting experience with the level design, and a higher risk of failure, but the way it’s implemented in most Sonic games is extremely uneven. Sadly, in practice, the games always wear out their welcome before I see the ending credits.
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I bought all the collections and rented or bought used copies of all the Wii titles because I love the series in theory. Full disclosure: before playing Sonic Generations (3DS) for review, I had never finished a Sonic game.
